That which follows is an adaptation of the old adventure module B7 Rahasia, by Tracy point for the epic campaign for D&D 5 edition Prices of Apocalypse. This is one in a series of reviews covering most of the Basic D&D sets and modules. Rahasia was written by Tracy and Laura Hickman and appeared in DUNGEONS & DRAGONS, D&D, and PRODUCTS OF. YOUR IMAGINATION are trademarks owned by TSR, Inc. Are things popping up in your game that.

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A module is better if it offers a problem and allows the players to find the solution, not simply a story to playact through.

Adventure Review – B7: Rahasia – Merric’s Musings

Ravenloft is pretty good for example. Rahasia was originally written and self-published by Tracy and Laura Hickman in Does the heartburn so induced in any way contribute to the dungeon? Tracy and Laura Hickman Editing: I rather like the ink drawings in Rahasia more then B5 or B6, though they are similar. The siswa are referred to as imams in the version found in RPGA1.

Dragonlance deities Forgotten Realms deities Greyhawk deities. Still, it’s more than the descriptions that make me dislike B7, it’s the way that Rahasia enforces the world it creates with GM-side rules that not only force the players to accept the adventure but penalize characters for not acting in a noble manner.

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Adventure Review – B7: Rahasia

The rest is left up to the DM to fill in. The personalities of the Rahib and the witches are not that well defined. Jeff Easley Interior Art: Gus L May 9, at 6: The party should walk up and engage them in melee with rqhasia pitiful subdual mechanic and not annihilate them with a single 3rd level magic missile strike or oil bomb.

Thing is I actually have come tahasia somewhat on the Hickmans – thier own railroads aren’t usually that pushy and heck in G1 Gygax forces the adventurers to raid the giants under penalty of execution so it’s not as id they invented that sort of hookcompared to their emulators.

But the deal breaker for this module for me is the incomprehensible teleport gate section. This arhasia was last edited on 29 Julyat How would an average player map it?

Dungeons and Dragons D&d B7 Rahasia Adventure Module 9115 TSR

The hook — a strong feature in any Hickman adventure — sees the players asked by the most beautiful elven maiden, Rahasia, to rescue her father and her betrothed from a temple that has been taken over by evil forces. Despite these niggles, Rahasia does stand as a superior adventure.

The box text isn’t even especially bad, it’s mostly short and fairly functional. The Angry Monk March 17, at 5: One of the reasons I never did like the Dragonlance books although a few of the modules were fun is the oily prose and characters who seemed to be consigned to Fate whether they knew it or not. Steve Jackson Games An excellent review and a module I still want to run someday.

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Ligon commented, “A nice story combined with an interesting temple complex makes this module a good one. Newer Post Older Post Home. The relative weakness rahzsia the opposition is a problem that I think derives from the module as narrative as opposed to the module as location.

Tracy and Laura Hickman. When there is little room to trick, bypass or drive off monsters short of a full on melee this is a railroad as well, where the only solution is combat, and thus combat must be of the sort that the party can sustain for the entire adventure. Monday, March 17, B7 – Rahasia – Review. He has kidnapped two of the village’s fairest maidens and now demands that Rahasia, the most beautiful elf, surrender herself to free the others.

Rahasia – Wikipedia

Rahasia is a story focused module written in ranasia Tracy and Laura Hickman, the folks behind Dragonlance. Many of the monsters are the elven acolytes, the Siswa.

The villains are well-portrayed and have definite objectives. The ultimate foe in the adventure are a trio of witches that were trapped in statues long ago.